A 3D asset isn't the deliverable — the experience built around it is. This is where we decide what someone actually does when they put the headset on, and design the interactions, environment and UI that make it click.
Walk around, cut open, reconfigure, disassemble — mapped to a controller trigger, a hand gesture, or a single tap on desktop/mobile.
A trade-show hall, a factory floor, an empty studio backdrop for a sales tablet, or your own branded showroom.
Hotspot labels, spec panels, live telemetry overlays — whatever turns "look at this machine" into "understand this machine."
For training builds: guided sequences, scoring, and safe failure states. For sales builds: a configurator and a lead-capture moment.
We share an interactive build link partway through, not just a final render — so you can walk through it yourself, flag anything off, and sign off before it ships to step 04.