NovaVR NovaVR
Notes

What we have learned turning machines into software.

Specific answers to specific questions, with our own numbers in them. Written for engineers and works managers rather than for search engines — though we hope both find them useful.

Conversion

What a STEP file loses when it becomes a real-time 3D model

Exact surfaces, assembly constraints, parametric history. What is discarded in the conversion, what survives, and which losses actually matter to a buyer.

Performance

Polygon budgets that hold 72fps on a standalone headset

A headset holds 72fps at roughly 350,000 triangles. How that divides across one machine, and where the 85% reduction comes from.

Files

Which CAD exports arrive broken, and how often

Fused assemblies, inverted normals, missing sub-assemblies, wrong scale. The four failures that account for almost all rework — and the checkbox that fixes each.

Cost

What it really costs to ship one machine to a trade fair

Crating, freight, rigging, venue handling, insurance and engineer days, line by line. The two costs almost every budget omits.