Specific answers to specific questions, with our own numbers in them. Written for engineers and works managers rather than for search engines — though we hope both find them useful.
Exact surfaces, assembly constraints, parametric history. What is discarded in the conversion, what survives, and which losses actually matter to a buyer.
A headset holds 72fps at roughly 350,000 triangles. How that divides across one machine, and where the 85% reduction comes from.
Fused assemblies, inverted normals, missing sub-assemblies, wrong scale. The four failures that account for almost all rework — and the checkbox that fixes each.
Crating, freight, rigging, venue handling, insurance and engineer days, line by line. The two costs almost every budget omits.